AngleBetweenPlanes(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3, const Vector3 &p4) | PMath | [static] |
ArbitraryNonParallel(const Vector3 &v) | PMath | [static] |
ComputePos(const Vector3 &prev, const Vector3 &cur, Real angle, Real bondLength) | PMath | [static] |
ConvertToQuaternion(double **input, Vector4 *output, vector< int > sign) | PMath | [static] |
DeltaQuaterToDeltaVel(Vector4 qi, Vector4 qf, Vector3 *delatV) | PMath | [static] |
Find2PtTransform(Vector3 s1, Vector3 s2, Vector3 e1, Vector3 e2) | PMath | [static] |
FindRotationMatrix(const Vector3 &axis, Real angle) | PMath | [static] |
getAngle(const Vector3 &v1, const Vector3 &v2) | PMath | [static] |
InterpolateQuaternion(Vector4 qi, Vector4 qf, Vector4 *qu, double u) | PMath | [static] |
LocalToGlobalCoord(const vector< Vector3 > definedRelativeCoordinates, const vector< Vector3 > definedGlobalCoordinates) | PMath | [static] |
normalize(vector< double > &v) | PMath | [static] |
signum(double a) | PMath | [static] |
sphereIntersectsCube(const Vector3 &sphereCenter, Real sphereRadius, const Vector3 &cubeVertex1, const Vector3 &cubeVertex2) | PMath | [static] |
TorsionAngle(Vector3 u, Vector3 v, Vector3 w) | PMath | [static] |