// boggle.c // -------- // Copyright 2002, Chuong Do #include #include #include #define SIZE 6 // sets boggle board size #define NUM_TOP 20 #define NUM_KEEP 25 #define UPDATE (1000 / NUM_KEEP) #define NUM_BOARDS (NUM_KEEP * 2) #define PATIENCE (100000 / NUM_KEEP) #define INCREMENT (PATIENCE / 100 / NUM_KEEP) #define ITERATIONS 100 #define NUM_PERTURBATIONS 4 #define PSEUDOCOUNTS 1 #define MAX_TRYS 3 int hist[20]; typedef char grid[SIZE][SIZE]; typedef struct { grid data; long score; } boardType; struct node { struct node *child[26]; int isTerminal; char *used; }; inline int min (int a, int b){ if (a < b) return a; return b; } inline int max (int a, int b){ if (a > b) return a; return b; } int score1 (int len, char *buffer){ if (len <= 2) return 0; if (len <= 4) return 1; if (len == 5) return 2; if (len == 6) return 3; if (len == 7) return 5; return 11; } int score2 (int len, char *buffer){ if (len <= 2) return 0; return 1; } int score3 (int len, char *buffer){ if (len <= 2) return 0; hist[len]++; buffer[len] = '\0'; printf ("%s\n", buffer); return 1; } int score4 (int len, char *buffer){ return len*len*len; } void addWord (struct node **root, char *word){ int i; if (*root == NULL){ *root = (struct node *) malloc (sizeof (struct node)); for (i = 0; i < 26; i++) (*root)->child[i] = NULL; (*root)->isTerminal = 0; } if (strlen (word) == 0) (*root)->isTerminal = 1; else addWord (&((*root)->child[(int)(tolower(word[0]) - 'a')]), word + 1); } int makeTrie (struct node **root, char *filename, char **wordused){ int i = 0; char buffer[256]; FILE *data = fopen (filename, "r"); *root = NULL; while (!feof (data)){ if (fscanf (data, "%s", buffer) == 1){ addWord (root, buffer); i++; } } *wordused = (char *) malloc (sizeof (char) * i); while (i >= 0){ (*wordused)[i] = 0; i--; } i = 0; threadTrie (*root, *wordused, &i); fclose (data); return i; } int threadTrie (struct node *root, char *wordused, int *ct){ int i; if (root != NULL){ if (root->isTerminal) root->used = wordused + (*ct)++; for (i = 0; i < 26; i++) threadTrie (root->child[i], wordused, ct); } } int clearTrie (struct node *root){ int i; if (root){ if (root->isTerminal) root->used = 0; for (i = 0; i < 26; i++) clearTrie (root->child[i]); } } int count (struct node *root, grid board, grid used, int (*fn)(int, char*), int r, int c, int len, char *buffer){ int score = 0; if (r >= 0 && c >= 0 && r < SIZE && c < SIZE && !used[r][c]){ root = root->child[(int)(board[r][c] - 'a')]; buffer[len] = board[r][c]; if (root != NULL){ len++; used[r][c] = 1; if (root->isTerminal && !*(root->used)){ score = fn(len, buffer); *(root->used) = 1; } score += count (root, board, used, fn, r + 1, c, len, buffer) + count (root, board, used, fn, r - 1, c, len, buffer) + count (root, board, used, fn, r, c + 1, len, buffer) + count (root, board, used, fn, r, c - 1, len, buffer) + count (root, board, used, fn, r + 1, c + 1, len, buffer) + count (root, board, used, fn, r - 1, c - 1, len, buffer) + count (root, board, used, fn, r - 1, c + 1, len, buffer) + count (root, board, used, fn, r + 1, c - 1, len, buffer); used[r][c] = 0; } } return score; } int getScore (struct node *root, grid board, int (*fn)(int, char*), char *wordused, int numwords){ int i, j, score = 0; grid used; char buffer[256]; memset (wordused, 0, sizeof (char) * numwords); for (i = 0; i < SIZE; i++) for (j = 0; j < SIZE; j++) used[i][j] = 0; for (i = 0; i < SIZE; i++) for (j = 0; j < SIZE; j++) score += count (root, board, used, fn, i, j, 0, buffer); return score; } typedef void (*perturbFn)(grid board, int num); void perturb0 (grid board, int num){ int i; for (i = random() % (num + 1); i >= 0; i--) board[random() % SIZE][random() % SIZE] = 'a' + (random() % 26); } void perturb1 (grid board, int num){ int i, r1, c1, r2, c2; char ch; for (i = random() % (num + 1); i >= 0; i--){ r1 = random() % SIZE; c1 = random() % SIZE; switch (random() % 8){ case 0: r2 = r1 + 1; c2 = c1; break; case 1: r2 = r1 - 1; c2 = c1; break; case 2: r2 = r1; c2 = c1 + 1; break; case 3: r2 = r1; c2 = c1 - 1; break; case 4: r2 = r1 + 1; c2 = c1 + 1; break; case 5: r2 = r1 - 1; c2 = c1 - 1; break; case 6: r2 = r1 - 1; c2 = c1 + 1; break; case 7: r2 = r1 + 1; c2 = c1 - 1; break; } if (r2 >= 0 && c2 >= 0 && r2 < SIZE && c2 < SIZE){ ch = board[r1][c1]; board[r1][c1] = board[r2][c2]; board[r2][c2] = ch; } else i--; } } void perturb2 (grid board, int num){ int i, r1, c1, r2, c2; char ch; for (i = random() % (num + 1); i >= 0; i--){ r1 = random() % SIZE; c1 = random() % SIZE; r2 = random() % SIZE; c2 = random() % SIZE; if (r1 != r2 || c1 != c2){ ch = board[r1][c1]; board[r1][c1] = board[r2][c2]; board[r2][c2] = ch; } else i--; } } void perturb3 (grid board, int num){ char temp[SIZE][SIZE]; int i, j; for (i = 0; i < SIZE; i++){ for (j = 0; j < SIZE; j++){ temp[i][j] = board[(i + num / SIZE) % SIZE][(i + num) % SIZE]; } } memcpy (board, temp, sizeof (grid)); } int makeShot (int attempts[NUM_PERTURBATIONS * SIZE * SIZE], int hits[NUM_PERTURBATIONS * SIZE * SIZE]){ double shot = (double) (random() % INT_MAX) / (double) INT_MAX; double total = 0, subtotal = 0, next; int i; for (i = 0; i < NUM_PERTURBATIONS * SIZE * SIZE; i++) total += (double) hits[i] / (double) attempts[i]; shot *= total; for (i = 0; i < NUM_PERTURBATIONS * SIZE * SIZE; i++){ next = subtotal + (double) hits[i] / (double) attempts[i]; if (subtotal <= shot && shot <= next){ return i; } subtotal = next; } return 0; } void makeRandomBoard (boardType *board){ int i, j; for (i = 0; i < SIZE; i++){ for (j = 0; j < SIZE; j++){ board->data[i][j] = 'a' + (random() % 26); } } } void printUpdate (int pass, int pat, boardType *boards, boardType *best, int *hits, int *attempts, struct node *root, char *wordused, int numwords){ int i, j, k; fprintf (stderr, "%d passes (%d remaining) -- \"", pass, pat); for (i = 0; i < SIZE; i++){ for (j = 0; j < SIZE; j++) fprintf (stderr, "%c", boards[0].data[i][j]); if (i < SIZE - 1) fprintf (stderr, "/"); } fprintf (stderr, "\":%d/%d (\"", getScore (root, boards[0].data, score1, wordused, numwords), getScore (root, boards[0].data, score2, wordused, numwords)); for (i = 0; i < SIZE; i++){ for (j = 0; j < SIZE; j++) fprintf (stderr, "%c", best->data[i][j]); if (i < SIZE - 1) fprintf (stderr, "/"); } fprintf (stderr, "\":%d/%d)\n", getScore (root, best->data, score1, wordused, numwords), getScore (root, best->data, score2, wordused, numwords)); for (i = 0; i < NUM_PERTURBATIONS; i++){ for (j = 0; j < SIZE * SIZE; j++) fprintf (stderr, " %4.2lf", (double) hits[j * NUM_PERTURBATIONS + i] * 100 / (double) attempts[j * NUM_PERTURBATIONS + i]); fprintf (stderr, "\n"); } for (i = 0; i < NUM_TOP; i++){ for (j = 0; j < SIZE; j++){ for (k = 0; k < SIZE; k++) fprintf (stderr, "%c", boards[i].data[j][k]); if (j < SIZE - 1) fprintf (stderr, "/"); } fprintf (stderr, " %5d/%4d\n", getScore (root, boards[i].data, score1, wordused, numwords), getScore (root, boards[i].data, score2, wordused, numwords)); } fprintf (stderr, "\n"); } int compFn (const void *a, const void *b){ return ((boardType *) b)->score - ((boardType *) a)->score; } int duplicateFound (boardType *boards, int i){ int j; for (j = 0; j < i; j++){ if (boards[i].score == boards[j].score && memcmp (boards[i].data, boards[j].data, sizeof (grid)) == 0) return 1; } return 0; } void genBoard (struct node *root, char *wordused, int numwords){ boardType best, boards[NUM_BOARDS]; int i, iter, pat, pass = 0; long prevscore; perturbFn perturb[NUM_PERTURBATIONS]; int attempts[NUM_PERTURBATIONS * SIZE * SIZE]; int hits[NUM_PERTURBATIONS * SIZE * SIZE]; int shot, trys; for (i = 0; i < NUM_PERTURBATIONS * SIZE * SIZE; i++) attempts[i] = hits[i] = PSEUDOCOUNTS; perturb[0] = perturb0; perturb[1] = perturb1; perturb[2] = perturb2; perturb[3] = perturb3; best.score = -999; for (iter = 0; iter < ITERATIONS; iter++){ for (i = 0; i < NUM_BOARDS; i++){ do { makeRandomBoard (&boards[i]); boards[i].score = getScore (root, boards[i].data, score1, wordused, numwords); } while (duplicateFound (boards, i)); } qsort (boards, NUM_BOARDS, sizeof (boardType), compFn); pass = 0; pat = PATIENCE; while (pat){ for (i = 0; i < NUM_KEEP; i++){ shot = makeShot (attempts, hits); attempts[shot]++; memcpy (boards[i + NUM_KEEP].data, boards[i].data, sizeof (grid)); trys = 0; do { if (trys > MAX_TRYS) makeRandomBoard (&boards[i + NUM_KEEP]); else perturb[shot % NUM_PERTURBATIONS](boards[i + NUM_KEEP].data, shot / NUM_PERTURBATIONS); boards[i + NUM_KEEP].score = getScore (root, boards[i + NUM_KEEP].data, score1, wordused, numwords); trys++; } while (duplicateFound (boards, i + NUM_KEEP)); if (boards[i + NUM_KEEP].score > boards[i].score) hits[shot]++; } pat--; pass++; prevscore = boards[0].score; qsort (boards, NUM_BOARDS, sizeof (boardType), compFn); if (boards[0].score > best.score){ best.score = boards[0].score; memcpy (best.data, boards[0].data, sizeof (grid)); } if (prevscore < boards[0].score) pat = PATIENCE; if (pass % UPDATE == 0) printUpdate (pass, pat, boards, &best, hits, attempts, root, wordused, numwords); } fprintf (stderr, "%d attempts completed.\n\n", iter + 1); } } void freeTrie (struct node **root){ int i; if (*root){ for (i = 0; i < 26; i++) freeTrie (&((*root)->child[i])); free (*root); *root = NULL; } } void printWords (struct node *root, char *wordused, int numwords, char *s){ int i, j, k; char board[SIZE][SIZE]; for (i = 0; i < 20; i++) hist[i] = 0; for (i = 0; i < SIZE; i++) for (j = 0; j < SIZE; j++) board[i][j] = s[i * SIZE + j]; getScore (root, board, score3, wordused, numwords); j = k = 0; for (i = 3; i < 20; i++){ if (hist[i]){ fprintf (stderr, "%d %d-letter words (%d points)\n", hist[i], i, hist[i] * score1 (i, NULL)); j += hist[i] * score1 (i, NULL); k += hist[i]; } } fprintf (stderr, "%d total points, %d total words\n", j, k); } int main (int argc, char **argv){ struct node *root; char *wordused; int numwords; srandom (time (NULL)); if (argc != 2 && argc != 3){ fprintf (stderr, "Usage: boggle wordlist [configuration]\n"); return 1; } fprintf (stderr, "Reading word list...\n"); numwords = makeTrie (&root, argv[1], &wordused); if (argc == 3) printWords (root, wordused, numwords, argv[2]); else genBoard (root, wordused, numwords); fprintf (stderr, "Freeing word list...\n"); freeTrie (&root); free (wordused); }